Altering Character Profiles In Marvel Multiverse
For those characters you want to tweak.
Character profiles are some of the most abundantly available resources for Marvel Multiverse, whether they’re from official sources or homebrewed and uploaded to a site like FuzzyOnTheDetails.com. Part of the reason that so many profiles are readily available is because not only are there near-countless iterations of certain comic book characters, but nobody’s ever going to fully agree on how best to represent a character within the official ruleset.
However, when it comes to occasions where you’re mostly content with a character profile save for a few minor issues, then there is a practice I tend to employ to amend those issues for myself and bring the character more wholly in line with my perception of them.
I got to thinking about this after seeing this post in the Marvel Multiverse Facebook group a few weeks back:
Now, this assessment of the character profile is entirely correct. Rules as written, this rendering of Rogue cannot use her Powers to acquire the Traits or Ability Scores of other characters, whereas she has certainly displayed a propensity for such feats in both comics and cartoons. Mercifully, with regards to this particular situation, Rogue is only in need of two very particular Powers: Copy Ability and Copy Trait. So, before we get into the details of my approach for rectifying this kind of situation, let’s take a look at the Powers that Rogue does actually have:
So, Rogue’s got a fairly straightforward character sheet. She can fly, she’s super strong, she’s tough to hurt, and she can take Powers from other characters if she makes skin-to-skin contact with them. That’s a pretty good approximation of Rogue. But, per the assessment from the Facebook user above, she’s missing some vital components that a lot of folks would expect to see on her character sheet. Luckily, those components exist mechanically in the game in the form of the Powers Copy Ability and Copy Trait, which would allow her to copy the Ability Scores and Traits of individuals she grabs a hold of or touches.
If we look at the Super-Strength Power set specifically, something becomes very clear: They’re pretty much all just attacks, and that is true of almost every single Power in that Power Set besides the Jump Powers. Several Power Sets are like this, in fact.
Ask yourself: Is Rogue more well known for banging two people’s heads together or for absorbing someone else’s expertise or knowledge of a particular subject?
It’s obviously the latter, right?
So, if we want to apply those two other Powers to Rogue’s character sheet, then all we really have to do is swap out a couple of those Super-Strength Powers (which are just specific kinds of attacks) for the more appropriate Power Control Powers. The best practice for this kind of swap is to see which of her Powers are NOT Prerequisites for any of the others.
In this case, Banging Heads and Quick Toss are not Prerequisites for any of her other Super-Strength Powers, so we can get rid of those and then give her Copy Ability and Copy Trait, and hey presto! We have a Rogue who is as accurate to her comic book counterpart, in terms of functionality, as can be within the game’s rules.
And therein lies the crux of the issue. Functionality is a significant cornerstone of a character’s role in a roleplaying game. Even outside of the conventional fantasy tropes of healers, fighters, magicians and rogues (haha), people acting in a superhero team want their character to be the team’s X, Y or Z. If Rogue is there with Power Control Powers, then she’s there to make villains weaker and open up avenues of attack or action that would otherwise be closed off if the team didn’t have someone with the capacity for certain feats on their side. Marvel Multiverse actually incentivises this kind of character crafting with its Thematic Bonus rule.
This also broaches one of the major criticisms that has often been levelled at Marvel Multiverse as a game that focuses far too much on combat. Giving characters fewer attack Powers and more Powers with broader utility is a great way to provide a grander scope for roleplay and exploration instead of feeling the need to engage in combat encounters so often.
It’s also worth checking to see if a character has converted any Power picks into Ability Points. This is a mechanic that is often used in official profiles to offset the limitations of a character’s Rank. Daredevil’s profile is a perfect example of this for me.
A lot of people dislike the official build for Daredevil, going so far as to say he should be a Rank 3 character with a whole lot more Powers. I think he sits fine at Rank 2, but there is one Power I think he should have that he doesn’t: Combat Trickery.
Daredevil’s Ability Scores at Rank 2 total to 11, meaning he swapped a Power pick for an Ability Point. He has a Melee of 2, an Agility of 3, a Resilience of 2, a Vigilance of 1, an Ego of 1, and a Logic of 2. Personally, I think his Logic being higher than his Ego (his smarts being above his personability) to be a little off, so I reduce his Logic by 1 and now I have an Ability Point, that can also be a Power pick, to alot somewhere.
He has 8 Powers in total, drawing from the Basic and Martial Arts Power sets, meaning that this extra Ability Point has come from a Thematic Bonus, so I can’t use this Power pick to gain a Power from a new Power Set. It’s got to be something from either the Basic set or the Martial Arts set he already has. Now, I think the Powers DD has in Martial Arts do a pretty good job of rounding out his typical fighting style, so I turn my attention to Basic Powers that might help to better represent my estimation of him.
Combat Trickery allows the character to automatically roll a Fantastic Success on an attack once per combat encounter, so long as the attack is against an enemy of equal or higher Rank. Along with a Power like Chain Strikes, this can be pretty useful for someone like Daredevil who frequently has to deal with the likes of the Kingpin, or Tombstone, or any other super criminal for that matter. The bulk of the street level villains in Marvel Multiverse are Rank 3, so DD being able to dish out some massive damage in a double whammy attack like Chain Strikes is not only useful, it’s in keeping with the spirit of his character. For me, Combat Trickery on DD is an extension of his Heightened Senses Powers, his ability to find an enemy’s weak spot or land a perfect blow.
So, if I were to put this all down in a step-by-step guide I’d say it like this:
Identify the issue you have with the character profile, whether it’s a low Ability Score or an absence of certain Powers or Traits.
See if the profile is benefitting from a Thematic Bonus and take note of where that bonus is being used, either as Ability Points, extra Powers or as Traits.
Strip away that excess, if there is any, and leave yourself with just the barest essentials of the character.
Adjust any Ability Scores as you deem appropriate.
Identify any Powers or Traits that are mechanically less useful or thematically off-model than what you want to apply to the character, taking care not to obstruct any Power trees by removing Prerequisite Powers.
Swap those Powers or Traits for your preferred Powers or Traits.
Add the excess back in however you think suits the character best.
And that’s it. That’s how you adjust any character profile to suit your needs, whether it’s an official profile from a sourcebook or a homebrewed build you found online. It also helps to know the character creation rules, which are quite simple: 4 Powers, 5 Ability Points, and 1 Trait per Rank. Thematic Bonuses are granted by subtracting the number of Power Sets on a character profile from their Rank. Abilities cap at 5, 6, 7, 8, 9, and 10 at each successive Rank.
It’s not often you can boil such a core component of a TTRPG’s mechanics down into a couple of sentences like that. And what’s more, the vast majority of the character profiles do a pretty good job of representing the characters in whatever form they’re trying to emulate. There were certainly growing pains across the Core Rulebook and Cataclysm of Kang, but as more Powers and rules have been introduced, the profiles have only gotten better and better.
So, go forth and adjust those character profiles so you can really stick it to your players and upset their expectations.
A No-Prize to the first person who can count up and comment the amount of times I used the words “Power” and “Powers” in this article, by the way. And no cheating with your “Ctrl+F” like I did to find out, either.
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Till next time, stay safe out there and be sure to play a whole bunch of games while you’re at it.


